2009 Review.

December 20, 2009

Conferences.

After hours activity.

Skills Acquired.

  • A better understanding of grounded theory, and learnt a lot from our ethnography partners.
  • Expanded use of video as data gathering and communication tool.
  • More advanced hardware and software prototyping.
  • AS3 knowledge has expanded 500%. Even writing classes, and visuals in code.
  • Better understanding and visualization of users usage of systems.

New Tools in 2010.

Best Books of 2010.

Published in.

Best Talks & Presentations.

benarent.co.uk Visitor, are slowly growing.. as I slowly blog.
2008 – 2009 – 42,000 unique visitors.
2007 – 2008 – 27,000 unique visitors.
2006 – 2007 – 12,000 unique visitors.


IxDA Dublin. One year on.

November 1, 2009

Recently my blog has been very quite, mostly because I can’t blog about the TRIL centre and secondly because I have been very busy doing the below. This post will show the growth of the IxDA community as we prepare for our one year anniversary.

I moved to Ireland one year ago to start my first graduate job as an interaction designer. I had just graduated a product design degree at Middlesex university, and was luckily to get the a job at the TRIL centre. My degree had prepared me well, but as I was the only interaction designer I wanted to get in touch with the IxDA community.

My first port of call to getting in touch was to contact the IxDA forums, I happened to stumble upon Seamus Byrne posting. I got in touch, and within a week we had our first meeting at The South William. One of the many great pub venues in Dublin.

(more…)


Interaction Design Books. June 2009.

June 28, 2009

While interaction design is mostly concerned with the of defining the behavior of products and systems that a user can interact with. Which typically centers around complex technology systems such as software, mobile devices, and other electronic devices [1] .

While IxD is young field there are tons of great books to help budding and established interaction designers.

interaction_design_reading

1. From Concept to Consumer.

This is a cracking little book, Its short and to the point.  The book explains nearly all of the aspects of commeriazling a project and includes working out a BOM and pricing your product. The book has solid theory around the commiseration process and also gives some nice case studies that Philip had worked on.  The book includes a section called “Industrial design maters”,  Its nice to see a non-design person notice the importance of Product / Industrial design.

By Philip Baker. £15.19 – Buy it.

2. Designing for the Digital Age.

This book is a true beast, at 739 pages.  I only got this book last week and it is superb.  It covers the “Cooper” Design process as outlined in About Face 3. But, goes into more practical examples of how to undertake the work.  The amount of practical examples of good and bad work is great. Kim shows you how to make a persona, What a good Mood-board looks like, and how to write design documentation.

Along with it this book breaks down the roles of Interaction Design, Visual Design and Industrial Design. In doing so, I think Kim has made one of the best Industrial design process books.

By Kim Goodwin. £30 – Buy it.

3. Making things Talk

This book talks about process that Kim Doesn’t.. and that’s Making stuff, and New stuff that we haven’t had before. Tom has created a book full of easy to understand explanations of micro-controllers along with PHP and Ethernet code to get projects connected to the Internet.  The book goes a step further and provides a examples for a group of micro-controllers. He explains and shows code for three RFID readers.  While he doesn’t explain the fine details of HEX communication he has created a great book.  If I had this at college, nothing would be safe from my screwdriver, and everything would be hooked up to microcontroller.

By Tom Igoe. £17 - Buy it.

4. Air 1.5 Cookbook

This book is a lot drier than others in the list. Like all of the O’Reilly cook books it just gives you code snippets to help you. In the case of Air 1.5, these code snippets are Air Specific so the code will make you Air Application look a lt slicker.

By O’Reilly. £17 - Buy it.

5. Idiots Guide to Understanding the Brain.

This book was left over from Ben Sykes, a member of the IxDA Dublin. This book covers all of the basics of the brain, and touches on the basics of neuroscience.  This book is very introductory, and is a good starting point if you want to understand more about peoples underlying human behavior.

By O’Reilly. £7 - Buy it.

6. Getting started with the Ardunio.

This book is an introduction to the Arudunio, but If you are going to shell out £10 just buy Making things talk.  This book covers the basics of the Arundio, but I think it should really be free with Arudino.


OLED Bike Light

May 12, 2009

An OLED is a form of LED. Unlike an LED, OLEDs come in a sheet form and can thus be made in to any shape and bent into any form.  In the comming years OLEDs will replace LCD’s and Plasma screens leading to super sexy milimeter thin screens.

The one concern about the Electroluminescence is that it runs on an very high voltage, but with low current. Motorla has a cool patent going back to the 80′s and it outlines a nice voltage reguator that ups the voltage from DC to AC. 

I hope to making some more prototypes soon, and testing the battery life of such a display.

IMG_5482


Being an Interaction Designer at the TRIL Centre

April 21, 2009
TRIL Centre - Website

TRIL Centre - Website

Its been almost 10 months at TRIL so I decided to post some updates here.  Unfortunately I can’t really talk about TRIL work, which may make this post a bit dry!

During my time I have learnt an awful lot, and it was a running start from graduating.  TRIL is a really interesting project and I get to work with a huge range of people from Neuroscientists to Signal Processing Engineers.

Most of my time in has been spent on project for the social connection strand, Building Bridges. (See a Video Here)

(ii) Building Bridges to Health, Learning and Fun

The aim of this program of focus groups, ethnographic interviews and in-home technology trials is to explore new ways to maintain, stimulate and increase the social activities and interactions of older people through the use of both existing and new technologies. This project will address the following broad research questions:

• How can the social connectivity of community dwelling older people from within their own homes be improved?
• What would a home-based technology that strengthens existing social networks and allows the creation of new relationships look like?
• How acceptable might this be to different groups of older people?
• What might the social organisation of such a network look like? (for example, virtual befriending and peer mentoring schemes, friendly caller services, interest-based groups)?

• How could the strand effectively measure and evaluate the success of a social connection technology?
When I joined I got a prototype AS3 application hand crafted my a contractor at Intel. Learning an application of this size took some time, but I’m finally starting to feel comfortable with it.  I have loads on interesting insights and lessons which I will try to process with our IP committee so I can share them with the Flash Community.

Working in an Industry / Academic project is a lot of fun as an Interaction Designer as every day is different and I get to . . . 

• Help work through ethnographic research.
• Develop Scenarios.
• Create Wire Frame —> Photoshop Comps —> Flash Demos.
• Create Content for devices.
• Run usage analysis programs.

That just a short list of the stuff I can talk about.  Getting posts through the IP committee will properly mean I will start writing better content for the site.


SEED Dating @ScienceGallery

February 1, 2009

What is SEED DATING?
SEED DATING is a fast-paced event designed to spark off creative connections and allow people to share and develop ideas for innovative projects in arts, science, technology and media.

http://www.sciencegallery.ie/seed_dating 

 

SEED dating was yet another great event put on during the Lightwave exhibition of the Science Gallery.   The event meant meeting 10 different ‘luminares’ from a wide range of fields. Architects & Designers to Neuroscientists and Mathematician.  

You get three minutes to introduce, brainstorm and come up with an idea.  I found three minutes a bit short but after a couple of introductions we just got onto ideas. There appeared to be two types of people, ones with ideas, and people who wanted to help facilitate your idea. 

I found that most people struggled to get a lot of strong ideas. Some people already had the idea and weren’t even too keen to discuss any other idea.  It was easier with artists and fellow designers who are use to having lot of ideas and are happy to throw ideas away.  

The one highlight was that I was one of the winners along with David Shulman, we got free lunch at the Science cafe to help develop our ‘gestural user interface for consumer lighting’.


Arduino Workshop @ScienceGallery with Tom Scaff.

As part of the science gallery exhibition I got to take part in Tom Scarffs Arudunio workshop.  The workshop covered all of the basics, and was a nice introduction to the open source micro-controller.  Tom focused a couple of the projects with a MIDI interface, but it was good to see how I could use the same very simple techniques to apply to Flash

I have some very exciting Arudunio projects planned, both at work and with personal digital projects. 

Watch this space. 

Ardunio Workshop
Simple Buzzer


Anthony Dunne @ScienceGallery – SIGCHI

On the 2nd December I was able to see Alan Dix a part of SIGCHI’s inaugural lecture. Anthony co-owns Dunne and Raby and also lectures at the RCA .  Anthony presented the work of the RCA and various scientific projects.

 

Antony Dunne

Anthony Dunne

Anthony presented his talk “Fictional Functions and Functional Fictions. “.   The talk was about using design to help guide scientists work.  His talk was very similar to the talk at the Innovation Forum.  


Anthony Dunne // Dunne & Raby from Innovationsforum on Vimeo.

Afterwards Anthony opened the floor for questions. I asked him what he thought about the rescission and the possible shift to Asia. He gave me a rather coi answer that almost implied that Asian nations are still in an industrial age and therefore have trouble to think practically about these future problems.  In some respects I agree with him, for example the Japense air bag to falls prevention, in contrast to the more practical work of TRIL.

Afterwards I asked Tony about his ethnographic work, and a more formal ‘user centred design’ process. He said that he dose do this, but leaves this out of the presentation as other projects can be exciting to present.  In comment to my work at TRIL, he pointed out that he helped develop Cultural Probes along with Bill Gaver for a project to assist the elderly.

I shall be keeping a close eye on Anthony, and would think about doing a masters at the RCA

Tony / Anthony.. if you find this.. please leave a comment on my work. You may be interested in the EnergyTree concept?


MK12 design process – How to design a sexy UI for MI5.

January 9, 2009

After my last post, I contacted MK12 to get more information about there design process. Luckily they got back to me, this was there response. I hope this will be helpful to any computer scientists who spend 30 seconds designing an interface. MK12 took 6 months and create a unified UI for a range of devices for MI5.   I wonder if QintetiQ have a process like this, as they are the guys designing military interfaces. 

Hi Ben

Thanks for the inquiry! Our apologies on how long it’s taken us to reply to your email. We’ve been inundated with the usual end-of-the-year-type things but are looking forward to a brand new new year, full of good and hope and change and all that.

As for your question- Yes, our interfaces were made from scratch. We initially started working and breaking apart the Mind Mapping concept. This felt immediately more interesting than more of a traditional tree-stem/hierarchy based info-set. We started thinking about Nodule-based software that we use for compositing purposes and started to apply that type of logic to our foundation.

We also knew that we wanted to unify every MI6 device so that it was all running from the same code source, with software variants based on the technical proficiency or need of each device. A spy agency of this stature would surly have an OS that was completely proprietary to them and them only. This OS would have several derivatives that could exist within the confines of a mobile phone, PDA, multi-touch screen, smart wall et. al.

Visually, each flavor of the Node-based OS would be similar in construction. A lot of the material that we were displaying is actually color coded so that there isn’t scores of text to read. All of these agents are moving fast, either at headquarters or in the field so a universal visual decoding felt necessary, rather than strictly text based information. Each color depicts some sort of information. White was usually the ROOT structure. Or red depicted location info. And Agents were assigned specific color codings.

We also thought, of course, MI6 would have some sort of AI based computing structure that would be able to think and suggest information as well as take and parse real time human input. This can be heavily seen in the searching for Dominic Greene in M’s office and the Opera information being processed in Tanner’s office and passed to M at her apartment.

We went through about six months of pre-production and design. We helped block out everything on set and created all of the GUI graphics in post. It’s pretty cool to see the tech work within the story of Quantum. It really propels the story at certain points. We’re pretty pleased. We managed to keep the devices pretty realistic and just a touch futuristic and proprietary looking enough to make it feel like it fits within the world of Bond Gadgets- We think Q would be proud…

We’d love to show you some sketches and early pre-production but we’re currently allowed to showcase any of the materials, by way of EON Productions. Check back for updates!

Thanks again for the interest and good luck with your endeavors into this field. Can’t wait to see the non-hollywood-post production versions of this tech in the near future!

Thanks,
The MK12.
—————-

 


jive – Featured in Designing Gestural User Interfaces.

Just a quick note to thank Dan Saffer from KickStudio for featuring jive in designing user interfaces.

jive published

I would recommend the book, but you can get a lot from the web. You can download the first chapter, and gesture stencils from the website.  Ow. And don’t forget you can download the source to build your own magnetic user interface.


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